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Brown, Tom Davis, Rocky Rhodes, Marc Hannah, Herb Kuta, and Mark Grossman along with Abbey Silverstone and a few others.Įd McCracken was CEO of Silicon Graphics from 1984 to 1997. Clark left his position as an electrical engineering associate professor at Stanford University to found SGI in 1982 along with a group of seven graduate students and research staff from Stanford University: Kurt Akeley, David J. 2.7 Acquisition of Alias, Wavefront, Cray and Intergraph.1.6 Graphics Properties Holdings, Inc.1.5 Final bankruptcy and acquisition by Rackable Systems.became Graphics Properties Holdings, Inc. On April 1, 2009, SGI filed for Chapter 11 bankruptcy protection and announced that it would sell substantially all of its assets to Rackable Systems, a deal finalized on May 11, 2009, with Rackable assuming the name Silicon Graphics International. In the mid-2000s the company repositioned itself as a supercomputer vendor, a move that also failed. SGI made several attempts to address this, including a disastrous move from their existing MIPS platforms to the Intel Itanium, as well as introducing their own Linux-based Intel IA-32 based workstations and servers that failed in the market.
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The porting of Maya to other platforms was a major event in this process. Through the mid to late-1990s, the rapidly improving performance of commodity Wintel machines began to erode SGI's stronghold in the 3D market. Silicon Graphics reincorporated as a Delaware corporation in January 1990.
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For much of its history, the company focused on 3D imaging and was a major supplier of both hardware and software in this market. The Geometry Engine was the first very-large-scale integration (VLSI) implementation of a geometry pipeline, specialized hardware that accelerated the "inner-loop" geometric computations needed to display three-dimensional images.
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Founded in Mountain View, California in November 1981 by Jim Clark, its initial market was 3D graphics computer workstations, but its products, strategies and market positions developed significantly over time.Įarly systems were based on the Geometry Engine that Clark and Marc Hannah had developed at Stanford University, and were derived from Clark's broader background in computer graphics. (stylized as SiliconGraphics before 1999, later rebranded SGI, historically known as Silicon Graphics Computer Systems or SGCS) was an American high-performance computing manufacturer, producing computer hardware and software. High-performance computing, visualization and storage