People complain about the analogue 'dead zone' in the control scheme of Killzone 2, but that's akin to keyboard and mouse levels of precision compared to what's going on here. Which is kind of ironic in a way, because response really is this game's biggest issue.
#The godfather 2 xbox 360 install#
So, mandatory 1.9GB install aside, it's a clear technical advantage to the Sony console here - it's literally shinier, has more coherent image quality and unlike 50 Cent, this doesn't seem to be any less responsive on PS3 than it is on the Microsoft box. The other major difference is the inclusion of more apparent specular maps on the PS3 version, giving a polished sheen to surfaces that isn't present in the 360 game.
#The godfather 2 xbox 360 code#
Just like 50 Cent: Blood on the Sand, the PS3 game is v-locked, whereas the 360 code has an often alarming amount of screen-tear. The usual gamma differences aside (few developers seem willing to calibrate the output of their games to be like-for-like), there are other ways to tell these games apart. It's running at sub-HD resolutions on both Xbox 360 and PlayStation 3 - 1120圆40 to be precise, and with no anti-aliasing to smooth off the edges, combined with a rather dark and icky colour palette, things can look rather rough in places. Make no mistake though, Weapons of Fate isn't exactly a technical showcase. We've heard a lot from game-makers and PRs about development 'leading' on PS3, with little in the way of actual evidence in the end product, but here's a game that clearly does show a bit of love for the Sony platform, being clearly and demonstrably the better release on PlayStation 3. Kristan's review essentially wrote off this release, but I saw it as quite a decent progression of what was achieved in the previous game, if not anything like an essential buy. So it all comes down to the gameplay then. On both platforms, graphical quality is consistent, and often pleasing, if rather lacklustre compared to the standards-setting technical achievements of GTAIV.
![the godfather 2 xbox 360 the godfather 2 xbox 360](https://i5.walmartimages.com/asr/d7e2276f-93ec-44ac-9499-bc02d0bfa261_1.1e265e18422494c5e979791e6e802003.jpeg)
Saints Row 2 is a technical disaster in comparison to what EA has achieved here. Technically speaking, both games are actually pretty sound compared to some of the competition. The game's initial escape from Cuba level, with its combination of indoor and outdoor settings, is as good a test as any to see how performance fluctuates on PS3, while by and large, the 360 version is solid. The Xbox 360 is more consistent in achieving the target 30fps, while performance on PS3 is somewhat more variable. On PS3 however, there is a very slight reduction in resolution: what looks to be a 1200x720 resolution, resulting in a subtle blur and the occasional upscaling artefact.
![the godfather 2 xbox 360 the godfather 2 xbox 360](https://i.ytimg.com/vi/jOQakXk2xHA/hqdefault.jpg)
#The godfather 2 xbox 360 720p#
It's the standard 720p on Xbox 360, with no anti-aliasing. The good news is that both versions are v-synced, but native resolution is strange. However, the detriments to the Sony code are at the same time predictable but also rather odd.įirst up is image clarity.
![the godfather 2 xbox 360 the godfather 2 xbox 360](https://u-mercari-images.mercdn.net/photos/m99214585290_1.jpg)
![the godfather 2 xbox 360 the godfather 2 xbox 360](https://media.loot.co.za/static/gallery/previews/y/x/g/yxgp-692-g950/preview.yxgp-692-g950.2.back.XV84UAHLE2.jpg)
EA's PlayStation 3 performance has been much improved in the last 12 months, but there's a very real sense that this particular developer has reverted to previous form.Īs per the norm, actual game content is identical cross-platform, and while there are many technical differences that give the Xbox 360 version a tangible advantage, it has to be said that the pacing and style of the game is such that the PS3 version's shortcomings do not have a massive impact on the game experience - only in fast action sequences do you really notice the difference. It's interesting to note that the conversion work for The Godfather II is a pretty close match to the quality of review the game has earned across the board, ranging from poor to not bad to quite good.